![]() ![]() Meant for work in a variety of different conditions, not combat. In addition, there are better and tougher suits that were commonly used so it’s not like they were chumps in that category. It’s natural to assume that the ship would still be fully staffed, mostly functional, and decently equipped and if any further gear was needed, the ship would already have it. They just sent a small crew to go check and to assist if needed. The company obviously wouldn’t think a full blown alien infestation would have killed everyone with deadly creatures roaming the ship decks. Also, their mission was to just check up on the Ishimura after it went dark. That suit may not look like much but for a human race that has mastered deep space travel it probably does everything that an engineer would need it to do and satisfies the job requirements. Just like how a computer decades ago could fill a room but now my phone that’s hundreds of times more powerful and faster fits in my pocket. ![]() Check out the video below for more.ĭead Space recently went gold, and will launch for PS5, Xbox Series X/S, and PC on January 27.Modern day suits are so big and bulky because we are still relatively new to space exploration, especially the humans in space part. ![]() The video then goes on to focus on members of the remake’s development team at Motive Studio, who discuss the balance they wanted to strike between retaining the original look while also adding a significant amount of new details to give it an even more distinct visual style. The first half of the video focuses on the 2008 original, with Chi-Wai Lao – who was the concept artist at Visceral who designed the suit – talking about how he landed on the final look for the character, and how that ended up inspiring the art direction of the rest of the game as well. In a newly uploaded video, the focus is squarely on protagonist Isaac Clarke’s iconic suit. In the lead-up to the Dead Space remake’s launch, its developers at Motive Studio have lately revealed a lot about the changes and improvements they’ve made to the game, courtesy of IGN’s ongoing exclusive coverage of the game, and have discussed everything from how specific scenes have been altered and general improvements on the storytelling front to the implementation of the new Intensity Director and changes made to weapons. ![]()
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